Back during my college teaching days I graced a classroom of cartooning students with a step-by-step demonstration showing how one particular episode of my Wendel comic strip series (one first published in 1989, the last year of the series) progressed from a germinal idea to a finished comic strip.

A version of that demo spent a short while on this web site a few years back. In time it was replaced by a newer feature, though, never to be seen again.

Until now, that is.

Recently I decided to restore and expand my "Creating a Wendel Strip" demo, giving it a permanent place here in my site's Cartoonists Corner. After all, some people, whether or not they aspire to create comics themselves, enjoy looking over the shoulders of an artist while a piece of work is under construction. If you've read this far, it's possible you're one of them.

Every cartoonist works differently, of course, so the breakdown that follows should not be mistaken for an instructional "how-to" lesson. I'm sure, after all, that any number of comic strip creators work in ways that are superior to mine. Especially now, since when I was drawing Wendel the digital revolution had not yet arrived. It was only when I had finished my graphic novel Stuck Rubber Baby in 1995 that I realized that a brave new world of computer graphics had arrived while I wasn't looking. For my career to stay viable, I knew I was going to have to make peace with pixels.

So in the years since 1995 then I've adopted a host of new, labor-saving tools to accomplish some of the steps I used back in my Wendel-drawing days. You can see what a couple of those are if you click all the way through to my demo's newly added page: Digital Variations.

But first, get ready to pretend
that you're watching me work back in 1989.
Then click on the "more" arrow below.